WFU

2026年10月17日 星期六

Anchor & Accelerate Venture Pitch Competition: Finalists





My roommate Melina and I formed a team to compete in the Anchor & Accelerate Venture Pitch Competition, where we had to pitch for a company case under 3 minutes as if we were the company founders. We chose HeatHalo as our case, a company that sells wearable biomonitors and pairs them with a mobile app with an optional subscription to keep track of athletes' heat stress signals.

The competition has two rounds: the preliminary and the finals round. There are 30 teams in the preliminary round and down to 8 teams in the finals round, while the top three teams could earn prizes in cash. After our preliminary round, the judges gave us some positive feedback, and we thought we did great.

The finals schedule was supposed to be announced through emails, but we didn't receive any information. We even checked the competition website, but there wasn't any sign that we got into the finals. It was when Melina talked with her friend who also went to the competition that her friend showed her that we were on the list of finalists. We had to run to the competition as it had already started.

The run was terrible since I took my backpack that has almost everything, including my laptop, iPad, and books for next class. It resonated so much with our own pitch. "Encouraged to push through the pain", and "Doesn't feel the heat's impact until we feel sick", even though we didn't faint or anything; who knows if it had an effect on us.

It was a relief that we arrived on time while no one had started to present. Until we were called on stage, I was still unsure if we were supposed to be here since I still couldn't find any evidence of where we got in. We performed the pitch and took on the Q&A, and we were not on the list of the top 3.

The following are our slides and our pitch:




My name is Jin Tsai, and my name is Melina Kyroudis
Together, we are HeatHalo.





Heat kills more Americans than floods, tornadoes, and hurricanes combined. 

For athletes, heat stroke is a major factor in each of the top three causes of death in student athletes. Yet it’s entirely preventable. Athletes rarely rely on how they feel - encouraged to push through the pain -  and by the time they feel overheated, it’s already an emergency. This blind spot is where HeatHalo comes in, making the invisible visible with our seamless biosensors.





HeatHalo is a wearable biomonitor that continuously tracks the body’s heat-stress signals, which are early indicators that show up long before an athlete feels sick. Paired with a mobile app for players and an AI-driven dashboard for coaches, staff can monitor the entire team’s heat status in real time at a glance. By incorporating a scalable subscription-tiered model, organizations can add on sport-specific metrics based on their needs. With HeatHalo, all coaches can protect their athletes– before a heat emergency ever happens.




The timing has never been more urgent. 2024 recorded the hottest day in history. In 2023, daily ER visits for heat-related illness were at record highs. Now is the moment.

At HeatHalo, we serve every athlete. Sports in the US are growing rapidly. As of right now, we have over 8 million student athletes. That's over 420 thousand teams spanning U.S. high schools and colleges; that doesn't even take into account club teams, the military, and marching bands. 

We make money two ways: on an organizational scale, teams enter contracts with us and buy the wearable devices for their athletes. This is our primary revenue. We also incorporate, however, our tiered model as Jin described before. We take the baseline features and deepen the insights using a combination of sensors and AI-powered data on specific sports. For Heathalo, athletics is just the start — the same technology that can protect athletes can expand into workplace safety and heat-vulnerable patients, opening doors to new possibilities and shedding light on one of the most invisible killers.





Why us. Our CEO, Dr. Naomi Patel, is an ER physician who’s treated heat illness firsthand; that’s clinical credibility. Our CTO, Elena Ruiz, is a biomedical engineer specializing in wearable sensors. And our COO, Jennifer Crawford, has launched consumer health products; she takes them to market and helps us soar.

We’re raising $1.5 million in pre-seed funding to finalize the product, run pilots with our first athletic organizations, and prepare our first manufacturing run. In 18 months, that's 1,000 devices deployed, $300,000 in revenue, validated data showing fewer heat incidents, and our premium subscription live. 




Heat isn’t slowing down, and neither are we. Join us in making the invisible visible.


Overall, it was a great experience preparing. I loved the process of making the slides and practicing the speech to sound convincing and confident. The process of market and problem research to support the company's solution was the more difficult part, yet I still managed to find some sources that helped us. Melina was sick during fall break and was busy when she came back, so it was two days before the competition that we finalized our script and communicated our thoughts. We didn't have the time to practice the whole process of the pitch together before competition day, so we only practiced individually, but it was surprising that our pitch went really well.

If I could improve next time, I would like to start working on the pitch together earlier, so there wouldn't be that much stress before the competition.

For my personal skills, I feel like presentation has not been too much of a problem, and I could perform fairly well. However, my weak spot is definitely the Q&A session and talking with investors (judges) in a casual mindset, and speaking while I think.

Every time the judges ask a question, it doesn't always come clearly to mind what exactly they are asking for, and I need time to react and think before I respond. Maybe it is because I am not prepared enough to know what questions to expect from them; perhaps it would be better to prepare some responses beforehand. Compared to my robotics interviews and questions, I could handle them really well because I know what I am doing and am really confident in my work; maybe that's the difference because I don't have a comprehensive enough understanding of the company I am pitching for.

After the competition, the judges are really just normal people; my roommate and other contestants had really natural conversations with them, as if talking to a friend without a barrier. It was surprising to me because I had put them a level above me, and maybe that is why I wasn't able to speak as freely because I am afraid of making mistakes. I would like to start trying to talk to people as if they were my age and easy to approach; this may also help me navigate the future career fairs better.

Another thing I have learned is to shake the investor's hand before making the pitch, introducing myself to every single listener. Additionally, after hearing a question from the investor, it would be nice to reframe it like, "So the question is about if...?" That way, I would also have time to process the question while making sure I understood what they are asking. After responding to each question, it's also a good practice to ask if that answered their questions. "Thank you for the question" may also be a good response before starting to answer.

I am still not used to business-like environments like this pitch competition and career fairs. I really did learn a lot from this competition, and I am looking forward to putting myself in more uncomfortable situations to get used to these conversations. By doing so, I feel like it would open up many opportunities through conversations.

Overall, it was a great experience from preparation to competition. I don't know if I would want to do it again, but it would be nice to try.


2026年9月21日 星期一

Don't Worry Darling: Movie Review


Just a disclaimer, I am no professional writer, not to mention if it's gonna be a movie review. This article was written solely due to the fact that I seldom watch movies, but I am getting to like movies a little more than before, and because of that, I would like to document my thoughts on the movie so it's not only an experience but a memory.




Movie Title: Don't Worry Darling
Director: Olivia Wilde
Year: 2022

I watched this movie on a Saturday night with two of my roommates that loves horror movies. Despite not being brave and not liking to get scared, watching it with them reduced the tension of the movie, so I was excited to enjoy the movie night with them.

Initially, my roommates suggested watching Unfriended, which is, according to her, a movie about a Zoom call and supernatural events, but she thinks it would be too dark and scary for a novice horror movie watcher like me.


Plot Summary (HUGE SPOILER DISCLAIMER)


Starting with a simple plot summary, the story takes place in a living community called Victory Project, where multiple families live together in a neighborhood. All families consist of a wife and a husband, and some have children. The husbands go to work every morning at the same time and come back at night. While their jobs are confidential, they only describes it as the development of progressive materials. The wives are responsible for keeping the house clean, cooking, and simply enjoying their lives in the community; the only rule is to not go "outside" to the deserted area.

The main couple discussed here is Jack, the husband, and Alice, the wife. It all started with a normal life, where they enjoyed each day together inside the community, until Margaret, another woman from another family, once went out into the desert and came back saying that she saw something and that the world was lying to them, but of course, no one believed her and instead described her as psychotic.

Our main character, Alice, was once friends with Margaret but turned to ignore her when she called for help. One day, Alice went on a bus ride and witnessed a plane crash in the desert and walked towards it to help, and she touched the mirror on a building. Afterwards, she magically woke up in her bed and later on started to behave in the same way Margaret had, remembering something that she seemed to have forgotten.

After a forceful "reboot" by the community staff, Alice had her memory reset and behaved "normal" again. However, it was her husband Jack's usual humming of a song that ignited the lost memory that she once held.

She was a doctor who did 30-hour shifts of surgery every day, while his husband was unemployed, sitting in front of a computer all day and not being responsible for household chores. They used to worry about money and their circumstances. Apparently, his husband got information about this virtual reality world project, knocked her out, and joined the project just so they could live in a happily conditioned world without worrying about real-life difficulties. 

After she noticed the situation and she accidently killed her husband, she drove and ran towards the deserted area and exited the virtual world into reality through the mirrored building, returning to the real world.


Remarkable Scenes


Character Bunny

Bunny is another wife in the community, and they have two kids. She was friends with Alice since the start of the movie. She was the one who told the audience that Margaret was once also a part of their friend group before she had gone crazy. 

She strongly dislikes it when girls disobey the only rule of this community: not to go to the desert area. After Alice was rebooted and returned to normal, she was the one who first found out that Alice killed Jack. Surprisingly, she told her to run because Victory Project would go and kill her in real life after the husband died (the husband dies in the real world if they die in the virtual world). 

She admitted that she knew everything all along, but chose to stay in the world because that's the only way to still see her child.


Character Shelley

Shelley is the wife of Frank, the guy who created this virtual reality world and made it a product. After Alice started running, the world slowly started to collapse, while Shelley stabbed and killed Frank in one of the scenes.

This was surprising to me, as Shelley, who seemed to choose the type of life and govern the whole project, might have always been pretending and waiting for the time to end this project.


Joining the Victory Project

One key idea my roommate noticed, and I found interesting, was that the user of the Victory Project gets to select whether they have pre-existing relationships or not. Meaning, if they had no partner, the project may randomly abduct a girl to become their wives in the virtual world, which is kind of crazy.


Lesson Learned


After the movie, I despise the character Jack the most, as I feel like he is just a weak guy who could not possibly develop the skills and find a job to sustain the family, while he forces the Victory Project onto his wife, who was sufficiently independent and enjoys working for their better lives.

This whole worldview on the virtual reality idea kind of reminded me of Brave New World, but more unstable. They both contain a world where people live programmed lives while believing that what they are experiencing is happiness due to stability. The difference is that Victory Project failed due to maybe some constraints on modern technology, while also due to the fact that it's used on people who actually had a life and memories. Brave New World designed the world from when people were decanted, eliminating the fact that people would remember something that they shouldn't.

I feel bad for the wives who did not know anything prior to the project, since they would all be forcefully dragged into the project while having to abandon their previous jobs and freedom, even if their lives may have been difficult. If the project was done under mutual consent, it may be morally more acceptable, in some way?

It was quite interesting to slowly discover the secret behind the victory project. I was also quite shocked that no one prior to Alice had successfully escaped from the world, since it's a small community, and I thought it would be quite obvious that humans would search for truth when there are so many restrictions while having to live the same day every day.


2026年5月10日 星期日

自學第八年 回顧與自評 / Jin


回顧期間:2025 / 4 - 2026 / 3 填寫日期:2026 / 3 / 20


1. 這是我們自學的第 8 年,請介紹一下這一年你的課業學習。包括去年五月的 AP 結果,並以美國大學工程學系申請的角度,簡要總結一下你的申請特色,包括 GPA、SAT、TOEFL、AP、課外活動、社會回饋、特殊才藝等。

從上一次回顧自學到現在也已經過了一年,去年5月總共考了7 科AP,考的科目主要在比較難的自然科以及一些我感興趣的歷史和統計。因為去年沒有參加機器人比賽,一整年完全專注在課業的準備,很幸運的能夠在7個科目當中全部拿下5分滿分。這也向我自己證明,其實只要花時間,我是有實力可以讀得很好的。

比較特別的是,在考完我原本以為最難的 Physics C 之後,反而覺得題目的難度怎麼有些簡單,我當時還很怕當中會有一些陷阱沒有注意到。慶幸的是,最後結果出來都是好的,表示自己準備得非常充分。




從去年7月左右開始,準備美國大學相關申請的資料和統整國三到高三這4年來的成績。我的申請特色主要環繞在理工的背景,像是機器人比賽還有報考AP科目的自然科,另外還有一些單純興趣驅使的專長,像是日文和畫畫。




我的GPA Weighted 4.41,SAT 最高分是 1510 分,托福總分 106 分,AP總共考了 17 科,課外活動以機器人比賽為主,其他興趣幫忙更全面地展示我這個人。社會回饋的話我自己有經營一個YouTube頻道,用簡單的方式介紹一些比較複雜的 VEX 理論給初學者聽,這個部分也占了很多我在撰寫自我介紹時的篇幅。

我大學申請是以電機領域為主,第二志願都填機械系。我的主要賣點是4年來豐富的機器人比賽還有去到世界賽的成果,而和電機系比較相關的是,我參加過半導體的營隊以及在國三的時候製作的一臺乒乓球遊戲機。


2. 請介紹一下你所申請的美國大學列表,以及申請策略。

Early Action Schools:
MIT
Georgia Tech
University of Michigan
UIUC
Purdue
Virginia Tech
Arizona State University
The Ohio State University

Regular Decision Schools:
Stanford
Carnegie Mellon University
UT Austin
UCLA
UC Berkeley
University of Maryland, College Park
University of Washington, Seattle
UCSD

美國大學主要分成2個時段去申請。第一個是 Early Action,這是可以最早提交入學申請的時候。他的優點就是能夠向大學展示你的興趣和熱情,但缺點就是你會需要提早把很多事情完成。第二種是 Regular Decision,最一般最大眾的申請時段。根據不同學校,這2個時段的截止日期會不一樣,甚至有些學校只有一種申請時段。

提早申請有一些小小的限制,有些學校如果你有提早申請而且被錄取的話會強制你入學,而大部分的私立學校只會讓你申請一間私立大學的 Early Action。由於大部分公立學校可以一次投多家提早申請,而且不太會綁定入學,所以我的策略就是選擇一家最想去的私立大學,還有盡可能地塞越多公立學校越好。這樣可以分散準備申請的勞累程度。

這個申請策略事實證明對我比較有效,因為我在提早申請的學校池裡面被錄取的機率高非常多,並且錄取的學校理念和風氣比較符合我追求的。我覺得很慶幸自己有做這樣的規劃。


3. 這一年的 VEX V5 是第二年參賽,你進步了很多,也非常努力。請回顧一下今年的成績,並比較與去年的自己,進步了些什麼,跟我們分享。




這一年的機器人比賽,我從賽季開始之前,就研究如何讓整個比賽更順利,也讓隊員之間的爭吵可以越少越好。第一件我做的和之前不同的事情,是在挑選隊友的時候把工作分配考慮進去,甚至在確定新增隊員之前會和他們線上聊過天,讓我大概能了解他們對賽季的目標和期望。

在整個機器設計流程當中,我也努力地從每一個做得比較不好的地方學習,讓每一代機器都能成為下一代機器的養分。另外一個我自己覺得進步蠻多的,是我更懂得融會貫通,也看的懂更多機器結構。這讓我在最後一台世界賽機器的時候,可以完成一台基本上每件事都能做得很好的全能機。




今年成長蠻多的也有和隊友溝通的部分。賽季的初期我太常去猜測怎麼樣做會對隊員比較好,不過賽季後面我變得能勇敢去詢問他們的想法,並和他們討論出共同覺得不錯的方案,而不是要我自己扛著要決定所有事情的壓力。我覺得相較於第一次比賽的自己還有賽季初的自己,我的個性變得比較堅強一點。




今年因為整體規劃比較完善,包括工作日誌的排版和運作方式,都在賽季前就大概想好了,我們賽季當中一場比賽有拿到3個冠軍,這是我非常有成就感的一場比賽。在後面每一場比賽當中,我也能夠清楚的感受到自己在面試跟敘述團隊歷程方面相當完善。雖然評審可能因為不同考量,不一定會給我們我們心目中的獎項,但我覺得能夠全力把所有東西做完已經很棒了。相較於第一年比賽的我,今年在面試上花了更多時間,而且隊員都很樂意配合練習,也會將自己所要敘述的東西完整吸收成自己的想法。我們在面試過程中基本上不太會有空白的時間。


4. 過去一年,以大型語言模型 LLM 技術達成的 AI,改變了世界,越來越普及,也越來越聰明。請分享一下,在過去一年,你最常用那個 AI 工具,以及應用在哪些方面。你認為,AI 對你做為學生的學習需求上,是有用的嗎?

過去一年當中最常使用的AI工具是Chat GPT。最常使用的時間點是在撰寫大學申請作文的時候,常常需要一些回答題目的建議以及可能可以發揮的方向,同時也會詢問關於文法相關的問題。當時在比較Chat GPT跟Gemini兩者時,發現 Chat GPT的文筆比較好,不過互動久了之後,也發現一些重複性很高的文法和句型,很容易就看出AI的介入,所以後來我盡量就不會讓他介入太多。

在學習方面,因為今年沒有考AP考試,使用的機會就少了蠻多。目前大部分詢問如何申請大學或是準備大學入學相關的疑問都會偏向 Gemini,因為可以給予比較快和理性的回答。在自己的生活中,AI使用算相對比較少一點。


5. 這幾年,媽媽大概每年都會安排一些時間,全家到日本旅遊,請回顧這幾年的日本旅遊,分享一下從你自己的角度觀察,你自己有哪些改變?有哪些是你自己也很喜歡的進步?




在這幾年去日本的旅遊中,我發現自己進步最多的是溝通。以前的我可能會害怕店員和工作人員的回答我聽不懂或是和我認知的不一樣,於是就會害怕去詢問。不過可能整體生活的經驗變多了,我能大概預測對方回答的方向和會用到的詞彙,就算聽到不太熟悉的詞彙也能夠大概猜出他們在講什麼。感覺這部分的進步比較是生活經驗上的累積。

溝通上,另一方面的進步在於我不害怕去詢問我不懂的地方。和人聊天,或是詢問問題的時候,如果我聽不懂某些單字,我現在敢直接詢問他的意思,如果沒有聽清楚我也很敢直接請他再講一次。這個部分的進步在於個性上變的比較堅強一點,也不會怕自己表現出不懂的樣子,畢竟在正常的對話當中,就算用中文也可能聽不懂。




溝通以外,我在行程和時間安排上也有一些進步。我發現我變得更了解自己旅途中喜歡做什麼事情,和在看似一開始沒興趣的東西當中找到我有興趣的部分。日文的進步,讓我在去看歷史博物館的時候能讀懂牆上的解說,並且認真學習當中的內容,還蠻有趣的。

我也發現自己有時候喜歡購物行程,有時候想要去公園走走看看,也比較懂自己想吃什麼,變得更懂自己,也更敢表達自己想做的事情。

我最喜歡的進步在於變得厚臉皮一點點,讓自己不會那麼害怕失敗,也不會害怕講錯或聽不懂,變的比較敢問問題,個性也變得比較有韌性。希望這個改變可以繼續保持。


6. 這是最後一年的自學了,秋天你就要前往美國當個大學生,回顧這八年的自學歷程,如果你有機會跟小學的你自己說話,你會跟他說什麼呢?又,如果因為你的傑出表現,有即將上國中的小朋友來問你,是不是自己也可以自學,你會怎麼跟他說呢?

從國小到現在的所有經歷都造就了現在的我。如果能夠和國小的自己講一句話,我覺得會希望自己多去嘗試,並從每一次失敗和成功的經驗中學習。高中比較遺憾的地方,可能是在 11 年級的時候,沒有很好的平衡 V5 機器人比賽和6個AP考試,但我覺得就算提前和小學的自己講,當時的我應該也沒有辦法理解我這些體悟,主要是要有能夠從每個經驗中學習的能力才是最重要的。

我覺得這幾年下來我發現,自學最重要的點就是你要有一個目標去努力,這樣才能發揮自學最大的效益。自從我國中比完VEX IQ世界賽之後,我才真正的意識到自己要開始為大學的目標去努力,高中三年我也才真正喜歡上讀書。當我們有一個想要努力的目標時,就會很慶幸自己有辦法規劃讀書的進度,也才會覺得自學是對自己很有幫助的。我覺得自學要考慮的因素很多,而有些是沒辦法一開始就完全規劃好的,但花一點時間去嘗試也不是壞事。


2026年4月30日 星期四

2025-2026 VRC Push Back 高中組世界賽:比賽心得





每一年 VEX 機器人大賽都會在大約 4 到 5 月時舉辦世界賽,而今年我參加的是 VEX V5 高中組的比賽,日期是 4/21 到 4/24,為期四天,舉辦在聖路易斯的 America's Center 會議中心。每一個賽季的題目和比賽會隨著這世界賽的結束畫下一個完美的句點,而同時也會公布下一年的題目和所有大型比賽預計的時間和地點。




我們的團隊 66994B Unicorn Puncher,從去年四月左右就開始討論新賽季的分工,在去年的 5/25 則是我們第一次四個人實體的聚會。從那次聚會開始到這次世界賽,我們總共研發了 5 代機器,從一開始的籃子機到現在的 S 型機器,我們都經過很多場比賽的歷練並從中找到每台機器的弱點並改進。這次世界賽用的這台五代機可以說是基本上達到了所有機器該有的功能,做每個動作都很順暢。




為了這場世界賽,我們在機器研發和製作上面特別花了多一點的心思。首先,為了確保每一項功能都很好而且讓整台機器輕量化,用最簡單卻又穩固的連接方式把所有功能串接起來,我們先用了 Onshape 電腦輔助的 3D 繪圖去將我們的想法具象化出來,用電子的方式連接各個零件。這個過程大約花了 2 個禮拜的時間去把所有細節確認完,才能避免因為一些現實因素導致組裝時才發現結構脆弱或是孔洞對不上。

另外,為了讓機器看起來更簡潔乾淨,我們特別將一些鋁的零件送去電鍍,也將齒輪煮成黑色的,增加整體顏色一致性。原本的鋁零件都是灰色,而齒輪可能有綠色或紅色。最一開始在電腦上繪製機器的時候,就有將顏色考慮進去,事先模擬做出來的樣子。




出發世界賽之前,為了確保在會場有足夠的零件和工具維修機器,我們特別準備了兩個備用零件箱。為了讓我們四支隊伍都能夠有場地練習,我們準備了兩組場地來擺放在租借的會議室中。為了讓機器能夠完好無損的抵達美國也能平安抵達台灣,我特地設計了一個機器架,把機器鎖在這個架子上面,並把所有空隙塞滿泡泡紙。因為機器架會頂到大箱子的上下端和左右牆壁,只要機器鎖在上面,不管箱子怎麼晃,大架子都能夠保護機器,避免直接受到衝擊。

4/17 星期五下午兩點我們從台中搭乘遊覽車出發,大約下午 5 點多到桃園國際機場。我們將所有托運行李放上行李秤並完成報到,進去過安檢之前大家各自拍了許多張合照。飛行時長 14 個小時,從晚上 10 點多起飛到芝加哥是晚上 9 點多。

抵達芝加哥機場之後,首先將所有行李搬運到我們在機場的飯店後就去休息。隔天早上短暫的吃了早餐之後將所有行李移至遊覽車上,準備搭五個小時的車前往聖路易斯。途中,我們有停在超市採買後面幾天會需要的早餐或生活用品,也順便去附近的餐廳吃飯。


4/19-4/20 練習日





在世界賽開始前兩天,我們預留時間進行機器的校正和練習,也順便讓大家熟悉時差。這兩天下午我們也都有邀請許多隊伍來參加練習賽,用正式的比賽模式進行練習,讓各隊都能熟悉實際比賽的情形並依照狀況擬定正確的策略。

4/19 當天的練習賽邀請到的比較多是在台灣認識的隊伍,我們總共只有七隊,而且整體強度偏中等,大概是在台灣練習賽就能模擬出的強度。4/20 當天邀請到了很多美國名隊,像是 334C 和 334U,他們是在加州一直以來都非常有名的隊伍,整體強度難非常多,而且他們的等級和我們其實差了一段距離。當天幸運的是,我們和台灣另一支隊伍有打贏過他們 334 聯隊,經過那次之後我們整體信心就增加了不少。


4/21-4/24 比賽日





世界賽總共有四天,而我覺得這次的時間分配其實蠻平均而且很剛好。第一天的行程主要是報到和驗機,早上整個都是空的,提供給選手去測試機器、跑技能挑戰賽、也可以去其他隊伍的攤位走走看看。中午有一場一個小時的開幕式,當中最特別的就是國家遊行,我們台灣每一支隊伍會派一個代表上去。下午每一隊則會有一場練習賽以及一場資格賽。




第二天和第三天的行程全部都是資格賽,而若資格賽中間空閒時間較多則可能可以去練習場或是到處走走。攤位和比賽場地中間還有蠻遠的距離,然後去練習場基本上來回也要抓半小時,整體比賽下來基本上也都是一直走動,不太會有休息時間但也不會有需要在會場跑步趕場次的時候。第四天早上比完最後一場資格賽之後會開始聯隊選配,下午則馬上就會開始淘汰賽。

這次比賽中間我非常有時間去找其他在我們分區的隊伍聊天,也常常會去找一些之前比賽認識的隊伍交換紀念品,還會收集強隊的貼紙。前三天打下來時間上非常充裕,我們前兩天因為我弟弟發燒,稍微打得不如預期,但後面急起直追,最後排在資格賽排名第 15 名。

比賽期間的晚上,我們有時會和認識的隊伍簡單打個練習賽保持手感,也會檢查機器是否有問題。比較特別的是在第二天的時候我們加裝了一個側邊的裝置可以阻擋別隊的得分,這讓我們在第三天的時候打得輕鬆一些,不過若是早一點裝的話可能會發揮更大的效益。

最後我們和 18961B 聯隊組成第九種子,我們在 16 強賽當中獲勝,並出乎意料地打贏了八強賽,擊敗第一種子隊。可惜在四強賽當中因為隊友的機器和敵方機器糾纏,而沒有辦法打出應該要有的樣子,止步四強。





我們團隊在這次世界賽中也算是展露頭角,不僅在分區淘汰賽打到四強,也在分區中獲得發明獎 Create Award,是數一數二高的評審獎。在許多隊伍的口中也都能聽到我們隊伍的名字,也有非常多隊伍想要拿我們的貼紙和寶可夢卡牌。

這次整個賽季當中,我也負責經營團隊的 Instagram 帳號和 Youtube 頻道,記錄著我們從賽季開始到現在的會議還有比賽成果。從零開始,現在 Instagram 帳號累積到 460 多位追蹤者,其實是非常厲害也相當意料之外的,說明這個賽季當中有許多成績打響了我們的知名度。每一篇貼文我都有特別排版過照片也將色彩調整的比較鮮明,封面也都有統一製作邊框,讓別人能夠一看就知道這是 66994B 的貼文!我對於這個賽季經營的結果感到非常驕傲。

我覺得整體來說,這次的世界賽經驗非常值得,我們在台灣出動的隊伍當中算是綜合成績最好的,而且也透過世界賽認識了非常多隊伍,也和之前想見到的許多隊伍拍了合照。相較於之前的 V5 Over Under 世界賽我的成績也進步了非常多。很高興這次有機會來參加世界賽,我覺得有這場比賽當作這個賽季的結尾真的是再適合不過了。


2026年3月9日 星期一

2026/2/21-3/6 北九州 (小倉、長崎、福岡) 日本旅遊日記和心得


這次過年之後的旅行,我們去日本偏南部的北九州旅行。我還隱隱約約記得自己小時候的時候我們全家有跟團去過長崎,但其實是除了買長崎蛋糕之外的記憶都沒有了。這次去日本剛好是一個很好的機會讓我注意到自己的成長,也可以學著如何在一趟旅程中找到學習和探索的樂趣。

相較於之前幾次來日本旅行,我明顯的感受到自己更敢表達需求也同時能在之前可能不太感興趣的博物館行程中找到樂趣,這些對我來說都是很珍貴的經驗。


日文方面的進步:更勇於表達


這次旅行當中,雖然一樣是由我協助結帳以及和各地方的工作人員交涉、買票等等,但我明顯能感受到自己在表達方面的進步,而這不只是變勇敢,同時也包含更了解不同流程和可能會被問到的問題或可能會用到的單字等等。

我認為最大的不同是我可以多少掌握到溝通時的主導權。之前去買票或是飯店 check in 的時候常常遇到最大的挫折就是即便我想跟他們說日文,開局就還是會直接被講英文。這次我盡量在去找工作人員搭話時就會直接先講一句問候語,看時間可能會是 こんにちは (konnichiwa 你好) 或是 こんばんは (konnbannwa 晚安),用輕鬆的開頭也能顯示我沒有很緊張,也許比較不會被當成外國旅客吧。現在想起來,在台灣我去結帳或是買票時也都會先說一句你好呢!

在心態上我也注意到自己有一些變化。我現在在溝通時不太會緊張,也會把自己當作是一個日文說的比中文或英文好的人,雖然事實應該不是這樣,讓自己覺得非用日文不可。這樣在店員或工作人員說了一小句英文之後我也可以繼續用日文回答。當然如果最後溝通還是由英文接續下去的話,我現在不太會那麼在意,因為我自己知道用日文的溝通成功過很多次了!

由於自己更敢去表達和詢問,這次旅途中在我們有疑問的時候,大部分的時候我會選擇直接去問工作人員,這也幫我們省下很多上網查資料或是找相關告示牌的時間。


博物館方面的進步:更能享受學習的過程


這次我們也去了很多博物館去了解各個城市的歷史和相關歷史人物的故事。我發現自己在很多博物館裡面學習到很多知識,而且自己竟然會慢慢地閱讀各個告示牌和展示物品的介紹,最後從一開始看似沒有太多興趣的博物館當中找到很多很多的樂趣。


Zenrin Museum





其中最有感觸的是在小倉 Riverwalk 百貨公司建築內部的 Zenrin Museum。我們之所以會去看這個博物館是因為弟弟和爸爸看到小倉站的海報有廣告這間地圖博物館,而剛好我們在逛完小倉城去吃中餐的時候剛好發現那家博物館就在我們吃飯的那棟建築旁邊,就順勢進去參觀了。

一開始在買票的時候發現他的票價比其他博物館都還高,一個大人是 1500 日圓,同時也注意到他們工作人員都很盡責的引導客人。最一開始有一個前導動畫去簡單的介紹整個博物館展出的作品和故事,我就是從那個影片開始對這個博物館有興趣的。其中,動畫介紹了世界上很早期發現的地圖種類,讓我最有印象的是當時每個人畫出來的地圖都不一樣,有些還錯得離譜。跟現在這個時代所看到的地圖相差太遠,讓我想要去了解這整個地圖進化的過程。

其中日本在地圖繪製上也有很多歷史,最有名的就是由伊能忠敬和他的製作團隊親自走遍整個日本才繪製出來的伊能圖。

Zenrin Museum 把整個展覽的流程規劃的非常詳細,最細心的就是他們有設計一個網站有寫下所有展覽品的介紹,同時也提供多國語言去讓像我們這樣的旅客也可以詳細的了解到各個展品背後的故事。有這個中文版的文字介紹和一開始的簡易動畫,讓我在這個地圖展覽中學到很多。

在一開始買票的時候,我們有報名參加一個日文的導覽,是關於伊能圖的繪製方法和事後如何傳遍到全世界的故事。這個部分我覺得是整個展覽中最值得的其中一部份。自己看展覽當然也可以學到很多,但畢竟用同個方式學習在短時間內吸收是有限的,如果有一個導覽可以聽,透過導覽人的語調和引導可以讓整體的印象更深刻。聽完導覽之後讓我意外的是我從中大部分的內容我都可以理解,從中學到很多有趣的故事。


長崎原爆資料館





第二個讓我在裡面待超久的博物館是長崎的原爆資料館。之前多少從各個歷史課本或電影當中都了解美國曾經對日本投下過兩顆原子彈,分別在廣島和長崎。不過這些知識都只是表面上的歷史事件,這次在資料館內讓我停下腳步慢慢了解的不只有事發過程或美國做出這些決定的原因,而是原子彈對平民的影響。

原子彈爆炸時產生的高溫、光、風、和輻射都是奪走人民性命的根本原因。最接近原爆中心點的人們幾乎在第一時間就因為高溫喪命,稍微離中心點遠一點的第一時間存活率相對比較高,但在幾天後若是持續待在同個地方,輻射造成的傷害也仍然會慢慢奪走人們的性命。那些在事件發生後仍努力存活下來的人們一定經歷過很多不敢開口的痛苦,但他們仍然願意分享當時一部分的經歷讓我們現代人能夠瞭解到當時發生的狀況。

最讓我印象深刻的是有一位倖存者當時背部整片都燒傷,而且因為必須要整天趴著接受治療和休息以防止背部燒傷惡化,胸前和膝蓋也都有嚴重的瘀青。他也說在需要進食的時候因為趴著的姿勢很難吞下去,有時候還會被痰噎到。看過這些人分享的經驗和當時看到的狀況之後,真的再次體會到戰爭的可怕。




另外幾個比較有印象的是長崎日本二十六聖人記念館。這個博物館記錄的是基督教傳入日本的歷史。之前對於基督教的傳教在日本的發展完全沒有概念,但在這個博物館裡面的各個介紹板和展示品中也學到了很多。另外一個是長崎平和資料館,在裡面我學到了很多日本殖民時期對其他國的人民做的事情等等,印象也是很深刻。


旅行方面的進步:更懂得分配一天的時間和規畫行程


我也發現自己可以協助規劃一整天的行程了!我們一天大概都是會從早上 9-10 點開始到晚上 8:00 左右去超市或便利商店採買明天的早餐,而其中大概可以安排兩個大一點的景點或行程。大一點的博物館大概需要抓 3 小時的時間,而小一點的博物館或資料館則可以看看附近還有什麼景點可以順便去參觀。填充時間的行程通常都是交給百貨公司和逛街!


旅途中意外的收穫


這次在日本有一個非常大的收穫就是去玩音樂機台的經驗!!自從有一次我們在台灣湯姆熊裡面玩到太鼓達人之後,我就發現這種節奏遊戲機台很值得我去練習和進步。這次在長崎和福岡的百貨公司都發現 Namco,裡面通常會有很多的夾娃娃機台和遊戲機台。




我非常著迷於日本的太鼓達人,不只是因為裡面很多歌曲我都有聽過,那種想要越變越強的心態是促使我繼續打下去的原因。我之前在手機上就有玩一款叫做世界計畫的音樂遊戲,也發現自己對節奏遊戲超級有興趣,最有成就感的就是可以慢慢挑戰更高難度的關卡的時候。

每次一有空閒時間,不管是可能爸爸媽媽要去逛街,或是在吃飯時間之前還有一段空檔,我都會想要跑去 Namco 打機台。在福岡的太鼓達人機台看到他有和世界計畫合作,新增大概六首世界計畫的歌,我就迫不急待去把所有我聽過的歌都打過一遍。雖然我現在還蠻菜的,大概都只能打普通等級和最多 4-5 顆星的困難等級,但我有感受到自己再慢慢進步!希望之後再台灣還有機會去打太鼓。




另外一種音樂機台是 CHUNITHM,它的操作模式和世界計畫非常像,但是他因為在側邊有感應器,他把整個譜變成 3D 的,有些時候是需要把手抬起來並在空中揮動打到節奏。這個機台也超級有趣,尤其因為我有玩過世界計畫,所以玩這個機台的時候勝負欲會更高,同時也更有成就感。裡面也有很多初音未來的歌,所以很多跟手機遊戲是重複的,玩起來也很開心。


總結來說,這次的日本行讓我意識到自己多少也有成長一些,更敢表達自己也更能夠在旅行當中找到樂趣。我覺得這次玩得很開心,同時也很滿足,讓我心甘情願地回到正常生活!


2026年2月9日 星期一

2026/2/2-5 VEX TAIWAN OPEN V5RC 高中組冠軍賽





這次的 VEX V5 賽季到現在為止也已經過了八個月,終於來到台灣區域中最後一場擁有世界賽晉級資格的全國賽。這次有 37 支隊伍參加,而晉級名額是三名。相較於前幾個月舉辦的 PAS (Pacific American School) Signature 比賽,有 72 支隊伍參賽卻還是只有三名晉級名額,這次全國賽的理論上是比較容易晉級也比較少競爭的。

我們的隊伍 66994B Unicorn Puncher 在 PAS 比賽當中已經成功以錦標賽冠軍的身分得到世界賽晉級資格。這次在全國賽的壓力就會小很多,我為我自己設定的目標就是仍然全力以赴去準備比賽,而結果無論如何我只要不要後悔就好了,畢竟從 PAS 比賽中已經學會了很多時候獎項不是自己能控制的,而且不一定是你越努力就有機會的。

這次的比賽我們選擇去改進之前的機器而不是整台重新蓋,主要是因為在 PAS 和全國賽中間還有一場專門跑技能挑戰賽的比賽也會需要機器,而時間大約落在 PAS 四個禮拜之後,如果要組一台新的機器會有點冒險,練習時間可能會不夠。




針對全國賽的準備,我們改善了很多機器上的不足。比如說,我們發現在 PAS 比賽當中因為機器限制很難搶到中間得分住的控制權,這次我們將機器中間得分柱的得分功能和對準功能增強,讓我們能更順利地放到球。另外一個部分是我們將機器存球的路徑優化,盡可能減少滾輪對球的擠壓量,減少球在反轉時卡住的機會。




在其他比賽方面我們也投入很多心思。攤位布置上我們特別重新設計兩張海報,去展現出這台 4.1 代機器的特點以及其中不同結構的資訊。工程筆記上我們也特別將進度補到最新的,從賽季到這場比賽總共寫了 965 頁,非常詳細。

這場全國賽總共要比 3 天,而因為第一天就要 9:00 報到。如果我們當天才發車上去,可能要 6:00 左右出發才來的及,所以我們最後選擇第一天就先上去住飯店也順便在飯店練習,隔天可以睡比較飽再出發。

第一天的比賽主要是技能挑戰賽以及一些練習賽和資格賽。在第一天的比賽當中,早上我去跑了兩次遙控技能挑戰賽卻都沒有打出理想的成績,這兩次挫敗讓我聯想到我之前的比賽好像也都很難在技能挑戰賽當中打出高分,即便我比賽前兩個禮拜都很努力練習。其他隊伍沒有我練習的多卻能夠輕易打出高分,讓我懷疑自己的底子是不是就沒有別人好,早上的時候忍不住的哭了一下,但也告訴自己不要影響到下午的資格賽。




下午開始是練習賽和資格賽。資格賽第一場 (Q6) 的隊伍配置大概是五五開的狀況,只要稍微繞一下對手應該很有機會贏。很不幸的是,比賽剛開始沒幾秒,我們友隊馬上衝到我們機器這邊導致兩台機器糾纏再一起都沒辦法得分。好不容易解除糾纏之後,對手的機器竟然也糾纏到我們的底盤。最後我感受到的是完全無能為力得分的感覺,因為不可控的因素輸掉這場讓我很不甘心,明明知道自己的實力不只有這樣,稍微又流了點眼淚。

第一天晚上回到飯店之後,我努力的思考為什麼自己發揮不出以前那麼堅強的實力和自信,也努力尋找找回自信的解決方案。很感謝隊友 Natasha 和 JJ 一直給我鼓勵,Natasha 說的一句話讓我想通我的糾結,她說以她的觀察,我的實力明顯比很多隊伍都還強,只是似乎把對手想的太強了。這讓我意識到好像一直都是如此,在不久前的練習賽時的前幾場因為還沒摸清對手的實力,會因為很緊張而在重要的動作拖了許多時間。

當天我看了隔天所有對手和友隊今天在資格賽的表現,多看就會發現其實他們沒有我想像中的那麼強。我當天晚上也重複地去看前幾天教室內部練習賽我覺得打得不錯的幾場,去增加自信,也讓我看看自己的實力可以到什麼樣的程度,變得有點像是用上帝視角去分析自己,更能夠理性的分析並增加自信。

第二天的比賽,我仿照自己在練習賽時的 LOCK IN 模式,把我的墨鏡戴上,可以減少會場燈光造成的 overwhelming 感,也似乎讓我可以專注在眼前的事情。這一天打的每一場都贏了,我也成功證明給自己看其實我的實力比我想像中的還要好,對手也沒有我想的那麼可怕。能夠以比較輕鬆的心情去面對比賽,似乎也能讓我在遇到和對手對峙的狀況下做出正確的判斷和精準的操作,打破僵局。




第三天的比賽就是決賽了!!第二天下午我們已經進行過聯隊選配,選到自己決賽時的友隊。我們和 96969Y 合作,一路從 Round of 16 打到 Finals,最後在決賽中敗給 17022A 和我們教室的另一支隊伍 66994D。我們最終拿到的獎項是 Tournament Finalists 錦標賽第二名和 Create Award 發明獎。

總結來說,我覺得這次的全國賽經驗讓我學到許多關於我面對比賽的心態,是一個很好的經驗。在比賽過程中,我像自己證明了實力,恢復第一天失去的自信,最後得獎的結果也不錯。下次的比賽就會是 3 月底的練習賽和 4 月底的世界賽了!


2025年7月30日 星期三

2025 TSIC Taiwan Semiconductor IC Camp: Logic Design Implementation Award, Communication and Presentation Award








The summer of 2025, my last summer before going into grinding college applications and learning even more difficult subjects in senior year. I wanted to make it special and memorable, while learning some important knowledge that would benefit me in my future, or get to know the world better. This time, I decided to enroll in a semiconductor IC chip summer camp hosted by National Yang Ming Chiao Tung University, NYCU. 

Semiconductor is always something that I have heard about hundreds and thousands of times, that never fully understood how it works and the purpose it serves. Through this opportunity, I wish to gain more knowledge behind this technology that has made Taiwan, my home country, stand out on the world stage. Overall, my thoughts on this camp before joining were to learn and know my country better.

However, aside from the learning, I also learned many things about soft skills and met many people. The most memorable part of the camp became the teamwork and chemistry that my group developed during the four days. It wasn't only about trying to get the presentation on the last day done, but also about building connections with people around the country and the world.

During the 4 days of the camp, we first learned about basic fundamentals of coding logic and actual physical logic gates designed in IC chips using nMOS and pMOS transistors. We were then brought to a brand new world of Hardware Description Languages, where we had to understand a completely new syntax and solve some problems within a given time, leading to our presentation. The code that we learned was Verilog, which uses similar logic yet a completely different understanding than C++ and Python, since it combines the hardware and the software.

We were introduced to the topic of the presentation on day 2, and we had to fix some of the bugs intentionally carved out from the original program, and then understand the code that was written to perform a game. The presentation should be about introducing the game to someone who has zero knowledge of both coding and the game being programmed. We were tasked not only with the basic problems, but also to understand it fully so that we can introduce it clearly and simply to the judges.

During day one, we successfully fixed the problems of the program, but the logic behind the design of the game was still unknown to us. We figured that for many of us in our team, it is nearly impossible to introduce the program without fully understanding it, even when we know the surface-level logic. To fulfill our eagerness to understand the code, we gathered in the lobby of our hotel to discuss. We were dedicated to figuring out our way out of the complicated FSM (Finite State Machine), and until 4:30, we were grinding and reached a solution just before sunrise.

However, understanding the code wasn't enough; we had to conduct a presentation. In order to explain our knowledge to starters, we need to simplify all the flow charts that we drew, craft a visually appealing slide, and finally give an interactive speech. Starting the day from 7a.m., we went to visit a lot of semiconductor industry-related manufacturers and museums, filling our schedule during the day until 10p.m..

Since we already understood approximately 70% of the code, we only had to craft the perfect presentation to complete our mission in this camp. During the process of creating the slides, we got to proofread our flow chart, and we actually found some problems and logical errors. However, it was not until 5a.m. that we completed all 20 slides. We went to sleep for an hour and woke up again to work on our final step, the speech.

On the last day of the camp, we prepared and practiced for the speech using every second before the actual presentation. Even though we did not manage to control the whole presentation within the amount of time given (still completed all slides), we managed to pull off a very interactive yet introductory speech. The judge had no questions or suggestions for us, and he said that our presentation was detailed and covered all complicated topics while explaining everything on point.

We were delighted that our hard work during the night paid off by completing a presentation that we won't regret. The nervous part comes next, though, which is the award ceremony.




There were two awards in total, and each award had two places; there were sixteen groups competing for these. The first award is the logic design implementation award, while the second award is the communication and presentation award. At last, our team got second place in both awards, which we took two places out of four, and out of 16 teams.

Even though I was really delighted that our hard work had been approved, I still value the time I spent with my teammates discussing and figuring out the whole presentation the most. It was my first time being able to focus on one project so delicately, while having support beside me. It helped me learn how to communicate and distribute the work evenly among people and to lead them through the times when we decided to spend our time on.

I'm really grateful to my parents for letting me join this camp. It is located in Hsinchu, so I had to stay there for 4 days. I'm also grateful for my teammates and all the members of our group for chatting with me, accepting me, and working with me. This camp has been a really unforgettable experience, and I think I will remember it for the rest of my life.